About Me

  • Full Name:Lucas Valentín Campo
  • Email:campolucas2001@gmail.com
  • Address:Tigre, Buenos Aires, Argentina

Hello There!

I'm a graduated Technitian in Video Game Developent, with over three years of experience making games and one year working professionally.

As every developer in this profession, I have a deep passion for playing games and how they are developed, becouse of that, I give my all to ensure the best quality on my work.

My goals are to be part of a great team and continuosly imrove my skills and knowledge.


My Resume

  • Profesional Experience

  • Eggscape

    3Dar - May 2023 - Current

    A AR/VR multiplayer platformer that received the “Lion in la Biennale di Venezia” in 2022.

    In this project my biggest contribution was creating the AI behaviour for the enemies. Also I implemented different features to the game and player, like parkour and damage reaction systems.

  • Personal Projects

  • Mystic Catacombs

    Apr 2024 - MAy 2024

    A Top-down Fantacy RPG

    This game prototype is a personal project that demonstrates my skills in game AI development and combat mechanics. Developed entirely on my own, it represents my efforts to create a functional and engaging game system.

    Gun Bandit

    Aug 2022 - Nov 2022

    A top-down shooter/puzzle game, where the player needs to complete an objective either stealthily or head on.

    In this project I was the sole programmer, I was responsible for programming the player, weapon system, enemies, UI, etc.

    3047

    May 2022 - Aug 2022

    A 3D shoot ‘em up with bullet hell elements.

    It was a project made by two people. I coded the player, damage system, UI, animations, enemies and boss behaviour


Skills

Engines

  • Unity

  • Unreal

Code

  • C#

  • C++

  • Phython

  • HTML5

Programming Concepts

  • Solid knowledge of OOP.

  • Solid knowledge and experience in programming patterns applied to videogames, such as Factory, Builder, Command, Mediator, Strategy, Observer, Object Pooling, etc.

  • Knowledge and experience using the MVC architectural pattern.

  • Knowledge and experience using AI algorithms such as A* Pathfinding, Dijkstra, FSM, Steerings, Obstacle Avoidance, Roulette, Flocking, Decision Trees and Behaviour Trees.

  • Knowledge and experience in multiplayer architectures like Full Authoritative and Non authoritative.