I'm a graduated Technitian in Video Game Developent, with over three years of experience making games and one year working professionally.
As every developer in this profession, I have a deep passion for playing games and how they are developed, becouse of that, I give my all to ensure the best quality on my work.
My goals are to be part of a great team and continuosly imrove my skills and knowledge.
A AR/VR multiplayer platformer that received the “Lion in la Biennale di Venezia” in 2022.
In this project my biggest contribution was creating the AI behaviour for the enemies. Also I implemented different features to the game and player, like parkour and damage reaction systems.
A Top-down Fantacy RPG
This game prototype is a personal project that demonstrates my skills in game AI development and combat mechanics. Developed entirely on my own, it represents my efforts to create a functional and engaging game system.
A top-down shooter/puzzle game, where the player needs to complete an objective either stealthily or head on.
In this project I was the sole programmer, I was responsible for programming the player, weapon system, enemies, UI, etc.
A 3D shoot ‘em up with bullet hell elements.
It was a project made by two people. I coded the player, damage system, UI, animations, enemies and boss behaviour
Unity
Unreal
C#
C++
Phython
HTML5
Solid knowledge of OOP.
Solid knowledge and experience in programming patterns applied to videogames, such as Factory, Builder, Command, Mediator, Strategy, Observer, Object Pooling, etc.
Knowledge and experience using the MVC architectural pattern.
Knowledge and experience using AI algorithms such as A* Pathfinding, Dijkstra, FSM, Steerings, Obstacle Avoidance, Roulette, Flocking, Decision Trees and Behaviour Trees.
Knowledge and experience in multiplayer architectures like Full Authoritative and Non authoritative.