Hey! I'm a gameplay programmer with over two years of experience. I focus on building solid and flexible architecture, with a strong interest in AI behaviors, gameplay systems, and complex mechanics.
I've always been drawn to games that reward curiosity and skill, and I try to bring that same mindset into my work. For me, programming isn't just about making things function, it's about helping the player feel something through how the game responds.
Tools, languages and core programming concepts I use to build games and systems.