About Me

  • Name:Lucas Campo
  • Email:campolucas2001@gmail.com
  • Address:Tigre, Buenos Aires, Argentina
  • Phone:+54 11 2740-3576

Hey! I'm a gameplay programmer with over four years of game development experience, including two years working professionally. My strenght lies in building robust gameplay systems, especially AI behaviors and complex mechanics.

I thrive on solving problems and designing smart and scalable systems. Whether it's prototyping a new combat mechanic or optimizing the game AI, I bring bring both technical precision and creativity to every project.

I'm passionate about fantasy RPGs and adventure games that reward curiosity and immerse players in their worlds. That same spirit drives my work, collaborating closely with game designers, artists, and other departments to bring creative visions to life.


Profecional Experience

  • Eggscape

    May 2023 - Feb 2025
  • 3Dar - AR/VR

    • Role
      Gameplay Programmer
    • Engine
      Unity
    • Summary
      A AR/VR multiplayer platformer, that recived the "Lion in la Biennale di Venezia" in 2022.
    • Contributions
      • Enemy AI System: Implemented the enemies behaviors from scratch, including decision-making, movement and combat.
      • Player Mechanics: Built and inplemented gameplay features such as parkour systems and combat mechanics.
      • Bug Fixing & Optimization: Tracked down and resolved gameplay bugs and errors in the code, improving performance and overall game stability.
      • Multiplayer & AR/VR Integration: Contributed to the development of multiplayer systems and implemented features for AR/VR platforms.

Personal Projects

  • Mystic Catacombs

    Apr 2023 - May 2025
  • Solo Project - Windows

    A Top-down Fantacy RPG

    This game prototype is a personal project that demonstrates my skills in game AI development and combat mechanics. Developed entirely on my own, it represents my efforts to create a functional and engaging game system.

  • Gun Bandit

    Aug 2022 - Nov 2022
  • Solo Project - Windows

    A top-down shooter/puzzle game, where the player needs to complete an objective either stealthily or head on.

    In this project I was the sole programmer, I was responsible for programming the player, weapon system, enemies, UI, etc.

  • 3047

    May 2022 - Aug 2022
  • Solo Project - Windows

    A 3D shoot ‘em up with bullet hell elements.

    It was a project made by two people. I coded the player, damage system, UI, animations, enemies and boss behaviour


Skills

Engines

  • Unity

  • Unreal

Code

  • C#

  • C++

  • Phython

  • HTML5

Programming Concepts

  • Solid knowledge of OOP.

  • Solid knowledge and experience in programming patterns applied to videogames, such as Factory, Builder, Command, Mediator, Strategy, Observer, Object Pooling, etc.

  • Knowledge and experience using the MVC architectural pattern.

  • Knowledge and experience using AI algorithms such as A* Pathfinding, Dijkstra, FSM, Steerings, Obstacle Avoidance, Roulette, Flocking, Decision Trees and Behaviour Trees.

  • Knowledge and experience in multiplayer architectures like Full Authoritative and Non authoritative.